Spent about 3 hrs last night learning the tool through a set of youtube videos that got me into the editor, moving around and adding objects.
www.youtube.com/watch?v=iuFom_…. I found this tutorial to be reasonably good, the guy forgets basic stuff like moving around in the scene though, you can tell he's so used to it that it's second nature to him.
I learned that I'll need Blender to do modeling so downloaded and installed that program as well. I also downloaded an asset pack from the store - NASA rockets. I plan to make a simple rocket launch application that my 3 year old can play with.
The tutorials have just been working with boxes so far, this gives you no sense of scale, direction or anything else really. After downloading the assets I replaced some of my boxes with a SaturnV rocket. And I have to say just doing this gave a whole other sense of scale and understanding of what the "world" is. It moved me from abstract concepts to understanding, and got me exited. Once I saw that rocket sitting there all I wanted to do was make it move, I ended up jumping back to the Unity provided tutorial videos on scripting. By 1am I had a realistic rocket launch acceleration tied to my SaturnV with the camera tracking it's launch, all tied to the "up" arrow key.
Let me say, it's awesome to see something in motion when you hit a key. I'm excited for tomorrow and have a better understanding of what I need to create.
World, sky, clouds.
Camera angles.
Buildings, launch pad.
More rockets.
Smoke, fire.
Sounds.
Explosions.
Not sure what I'll cover first. I'll likely get a sky and world together to see some more big progress, but the real fun is in the effects like smoke and fire, I can't wait.